
They think that putting many enemies in will give the player a challenge. This is something new mappers tend to do.
Huntdown cheat menu full#
With that being said, the demo was full of situations where there were too many enemies in one area. It was a nice little touch and gave the play and other option in the battle instead of just chopping the zombies. One of the only good things I have to say about it is the part at the start with the option to burn the 6 zombies. It was irritating and the Dev should not have decided to have a feature like this.Ĭombat in this mod/game/demo was atrocious. Your vision should not change depending on what health you are on. If you are on low health, you should have clear vision and sound so you can have more of a chance of surviving. I know other games do this but I’m not a fan of them doing it either. It was distracting when you were trying to fight. This and the heart beat sound were super annoying. Another thing that was in the game was a red effect on your screen when you were on low health. It just seems like a useless game mechanic put in for the sake of it.

There is also no explanation for it being there. You know something is badly designed when you can’t keep it in the player’s mind that it is there.

Something I forgot about 5 seconds after learning about it. A new feature that was added was adrenaline. The description says “Improved game play” but all this demo had was bad Half Life 2 game play done in a very boring manner. You never want to make the player feel frustrated when making something like this.
Huntdown cheat menu how to#
There were buttons and valves that you had no idea what purpose they served and parts were you had no idea how to progress that I very quickly became frustrated with the game. As I said with visuals, you need to make the demo as exciting and enthralling as possible but with low quality Half Life 2 game play you are not going to do that. There were a few other places to explore but overall the levels were lacklustre. The pacing was broken up and did not benefit the demo at all. Yes, there was the standard stuff that should be in every map like bright env_sprites drawing the player’s attention but aside from that, moving through the levels seemed like a chore. This is one of the only examples of good game play. The exit was clearly marked and the puzzle was rewarding. There was the pipe jumping puzzle with the barnacles across certain parts of the pipes that required the player to plan their next jump, and then execute it. There were moments that the game play actually seemed quite decent but these moments were few and far between. The next thing I will talk about is the game play excluding the combat. This is most frustrating in the boss battle near the end, where you have to use the red barrels and your melee attack to kill the Antlion Guard (The boss battle is on the top floor of a multistage building, how did it get up there?). The game gives you no clues, leading to situations, where you´ll spend most of your playtime being stuck in the same area.

Huntdown cheat menu mod#
This game could have been a garrys mod save game, where some kid opened the map and started spawning zombies randomly. KawooFish edited them slightly and added enemies.Īlso, there is this really annoying and unfitting color correction, which dramatically changes from map to map.īasically, the maps aren´t that good visually and sure as hell not gameplay-wise. Indeed, the maps seen in Hunt down the Freeman are Garry´s Mod Roleplay maps.

This may be the worst aspect of the game, but I´m not sure.įirst of all, “Game Director” Berkan Denizyaran bought a gmod map (maps?) from the GarrysMod mapper KawooFish and hired him for the “game”.
