

- GO BIG MOUNTAIN SNOWBOARDING FULL VERSION
- GO BIG MOUNTAIN SNOWBOARDING MOD
- GO BIG MOUNTAIN SNOWBOARDING UPDATE
- GO BIG MOUNTAIN SNOWBOARDING FREE
We have absolutely zero visibility on the device itself. This kept us out of consideration for being featured, made our iPhone version much larger, and has caused us a lot of problems in the charting of both iPad and iPhone. We decided to make a universal binary (most definitely mistake #6). I made the minimum changes to be out on launch day and then picked up an iPad close to launch. As soon as the feature ended we were back where we started, in the $10/day range.īecause we have an engine that we plan on making several games on, it makes sense to add support for any new tech that comes around. We left the price at 99 cents (mistake #5).
GO BIG MOUNTAIN SNOWBOARDING FULL VERSION
The full version was featured the next week under new and noteworthy, but over on the right where you have to scroll to see it. The new version was getting about 3000 downloads per day, which caught Apple's attention. Sales were so low that I figured it couldn't hurt.

GO BIG MOUNTAIN SNOWBOARDING FREE
In March we released a free demo version of the game. One guy went from 1 star to 4 stars after I fixed a specific issue he mentioned. A few of the bad reviews decided to change their text. I started patching it just to appease myself while trying to work on some new projects that we ended up dropping. We lowered the price to 99 cents (mistake #4?) which gave us a small rebound for about a week before dropping even lower.Īfter a couple months I decided the game had failed commercially, but there were a few things about the game itself that I wasn't happy about. Within a day our sales dropped down to $10/day from about $30/day. It makes me chuckle now after patching the game for another 6 months.
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This review is still present for version 1.0 on iTunes.
GO BIG MOUNTAIN SNOWBOARDING UPDATE
".these devs seem to have forgotten this game, haven't offered update news or responded to comments or concerns posted for almost two weeks…Should be criminal DO NOT BUY." After about a month of not updating we got hit with several 1 star reviews all at once. We had a very small number good reviews on itunes. This is a positive and a negative, but at least it gave us a little niche to fill. We're the only game out there that tried a somewhat realistic approach to the controls and graphics, while the other games are all focused on the tricks. We did have one thing going for us that sets us apart from the other snowboarding games. We had worked a lot on this game and it didn't look like it was going to support us, so I decided to take some time off (mistake #3). Sales slowly climbed over the next couple weeks with a few positive user reviews, peaking at about $50/day briefly before dropping off. The only exposure we got at all was a touch arcade post with a few friendly user responses and a lot of "lol another snowboarding game". We released with no hype at all (mistake #2) and sent out a bunch of mails to iPhone sites with zero response from any of them. Between the time we started full-time on it and released, several other snowboarding games came out including Shawn White. It took until Dec 2009 to get something releasable (mistake #1). I figured it would only take a month or two to finish off the first one. This seemed like the perfect time to make a real go at making my own games. In August Blue Fang let me and half the company go. I joined forces with another Blue Fang programmer and begged for some free time from an artist friend of mine. In the spring I decided to pick it up again and named the game Big Mountain Snowboarding. Things got hectic at my job in the fall and I put the snowboarding game aside. There wasn't anything like it on the app store at the time and I had a pretty well-developed terrain engine going, so it seemed like a good idea. During this time I saved heavily, developed my skills, and kept working on new iterations of a hobby game engine.Īround summer of 2008 I decided to port the engine to iPhone, and then started working on a snowboarding game as a hobby. In 2000 I joined Blue Fang games where I worked on Zoo Tycoon 1 and 2, the expansion packs, and World of Zoo.
GO BIG MOUNTAIN SNOWBOARDING MOD
It is no where near representative of the past few years.Īround 1998 I started working on a Quake 3 mod called Bid For Power. This post is so horribly out of date and yet it keeps getting linked as some kind of cautionary tale.
